Elderin world illustration - Fantasy theme
Fantasy

Elderin

C
Caliber

A world full of all races from clestials to fey roaming the vast mountain ranges.

Played2 times
Cloned0 times
Created
24 days ago
Last Updated
3 days ago
VisibilityPublic
Grand Dragon
CR 20Huge Dragon
Grand Dragon
HP Range300 - 400 (Avg: 350)
AC22
XP5000

Description

The Grand Dragon is a majestic and ancient creature, revered as a guardian of the skies and a symbol of power. It commands respect and fear, often seen soaring above mountains, its presence heralding storms and change.

Details
SizeHuge
TypeDragon
CR20
XP5000
LanguagesDraconic, Celestial, telepathy 120 ft.
Defenses
Armor Class22
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Breath Weapon

The Grand Dragon exhales a devastating blast of elemental energy in a 90-foot cone. Each creature in that area must make a DC 22 saving throw, taking 70 (20d6) damage on a failed save, or half as much damage on a successful one.

Cast Spell (1/Day)

The Grand Dragon can cast a spell from its spell list, using Charisma as its spellcasting ability.

Legendary Actions

The Grand Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Grand Dragon regains spent legendary actions at the start of its turn.

Tail Swipe

The Grand Dragon makes a tail attack against a target within 15 feet. The target must succeed on a DC 22 Dexterity saving throw or take 30 (4d12) bludgeoning damage.

Wing Attack

The Grand Dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 25 (4d10) bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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