Realm Of Evilar world illustration - Dark Fantasy theme
Dark Fantasy

Realm Of Evilar

J
Jetlove

A dying world where power is cruel and survival is grim.


Author's Note: Finished World For Now ●162 - POI● ●50 - Areas● ●51 - Monsters● ●61 - Playable Characters● ●9 - Factions● Evilar is a world drowning in the echoes of ruin, where empires crumble and the gods remain silent. Its skies are perpetually bruised, heavy with storms that never bring relief, while its landscapes are scarred by war, decay, and the slow rot of civilizations long past. Power is fleeting, held by those ruthless enough to seize it, and hope is a fragile ember flickering against the abyss. In the depths of its sulfur-choked wastelands, crystal caverns, and mountain strongholds, the remnants of the world claw for survival—some with steel, others with sorcery, and many with nothing but sheer, bitter will.
Played55 times
Cloned8 times
Created
82 days ago
Last Updated
22 days ago
VisibilityPublic
Iron Flask
LegendaryGear (Wondrous Items)
Iron Flask
Weight1.00 lb.

Description

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly. | d100 | Contents | |---|---| | 1-50 | Empty | | 51-54 | Demon (type 1) | | 55-58 | Demon (type 2) | | 59-62 | Demon (type 3) | | 63-64 | Demon (type 4) | | 65 | Demon (type 5) | | 66 | Demon (type 6) | | 67 | Deva | | 68-69 | Devil (greater) | | 70-73 | Devil (lesser) | | 74-75 | Djinni | | 76-77 | Efreeti | | 78-83 | Elemental (any) | | 84-86 | Invisible stalker | | 87-90 | Night hag | | 91 | Planetar | | 92-95 | Salamander | | 96 | Solar | | 97-99 | Succubus/incubus | | 100 | Xorn |

Details
TypeGear
CategoryWondrous Items
RarityLegendary
Weight1.00 lb.
Cost0 Crown Coins
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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