Victorian Era
139 custom-ins , Investigations in a dark Victorian setting wher dark magic and civilization clash.
Author's Note: "Pavelock investigations in a dark Victorian setting where dark magic and civilization clash. VERSION 1.2 ( More to Come ) "
Pavelock, a dark fulcrum of a Victorian era, is a city divided between civilization and the shadow of forbidden magic emanating from the underworld, a realm of fae creatures with arcane arts. The law and faith in the Great Father, protected by the zealous Iron Sisters, stand against this subterranean threat. The Academy, a special police force with superior powers, ruthlessly hunts these creatures and their accomplices.
In this rigid society, the half-bloods – half-orcs and half-elves – live marginalized, relegated to the lowest jobs. An illegal black market thrives on the hunting of fairies for their intoxicating dust. But the deepest corruption nests in blasphemous pacts: rich and poor alike strike dark deals with the fae in exchange for power and eternal life, often gaining only deformity and decay. Pavelock is a city on the brink of the abyss, torn between the dim light of civilization and the seductive darkness of forbidden magic.
"Recommended starting locations:
Lucian Blackwood [Academy] ---> Academy Tower
Francesco [Iron Sister] --------> Iron Sisters Academy"
Commissioner Grimaldi [Urban Police] ----------> Police Headquarters
Elias Thorne [Enigma Investigation] -----------> Enigma Investigations Agency"
Ignazio Gualtieri [ Police Medic ]--------------->Pavelock Police Station Morgue
Youtube Playlist Song suggested :
- All victorian dark ambience with rain
- Hansel and Gretel 2020 Ost
- Sleepy Hollow ost
- La Révolution - La Révolution (Soundtrack by Saycet )
Played | 25 times |
Cloned | 0 times |
Created | 23 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC15
XP1800
Description
A terrifying swarm of chitinous insects that emerge from the depths of the underworld, these creatures are often seen as harbingers of a breach between worlds. Their venomous bites can paralyze even the strongest of adventurers, leaving them vulnerable to further attacks.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Undercommon |
Defenses
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Paralyzing Bite
One creature within 5 feet must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Swarm Attack
The swarm can occupy another creature's space and vice versa. The swarm can move through any opening large enough for a Tiny insect. The swarm deals 3d6 piercing damage to any creature that starts its turn in its space.