
Fantasy
A land of twilight, where color turns gray, hope is a memory, and the air tastes of ash and sorrow.
Author's Note: This tries to use the theme and monsters that you would typically find in the Shadowfell, but has a lot of original material as well.
Played | 8 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Displacer Beasts are elusive, large feline creatures known for their ability to create illusions that confuse their prey. With their six legs and tentacles, they are both agile hunters and formidable opponents in combat.
Details
Size | Large |
Type | Monstrosity |
CR | 3 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 piercing damage.
Illusory Displacement
As a bonus action, the Displacer Beast can create an illusory duplicate of itself, causing attacks against it to have disadvantage until the start of its next turn.
Multiattack
The Displacer Beast makes two attacks: one with its bite and one with its tentacle.
Tentacle
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8 + 6 slashing damage and the target must succeed on a DC 15 Strength saving throw or be grappled.