
Fantasy
A land of twilight, where color turns gray, hope is a memory, and the air tastes of ash and sorrow.
Author's Note: This tries to use the theme and monsters that you would typically find in the Shadowfell, but has a lot of original material as well.
Played | 8 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |