Evil Land world illustration - Grimdark theme
Grimdark

Evil Land

G
GiganGran

A world of evil where evil fights evil to control what's left of evil world. (evil)


Author's Note: An adventure set in a world of almost absurd and comedically evil factions and characters fighting for control of a barren wasteland.
Played8 times
Cloned1 times
Created
19 days ago
Last Updated
1 days ago
VisibilityPublic
Tarrasque
CR 30Gargantuan Monstrosity
Tarrasque
HP Range300 - 300 (Avg: 300)
AC30
XP107000

Description

The legendary tarrasque is a solitary, monstrous creature feared across the Prime Material plane. It emerges from its lair to wreak havoc, consuming everything in its path before retreating to hibernate for years. Its immense size and terrifying presence make it a force of nature, capable of instilling paralyzing fear in those who behold it.

Details
SizeGargantuan
TypeMonstrosity
CR30
XP107000
LanguagesNone
Defenses
Armor Class30
HP Range300 - 300 (Avg: 300)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite Attack

Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 5d10+10 piercing damage. On a natural 18 or higher, the target's limb is severed.

Claw Attack

Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 1d12+10 slashing damage.

Frightening Presence

The mere sight of the tarrasque paralyzes creatures with less than 3 Hit Dice. Creatures with 3 or more Hit Dice must succeed on a saving throw or flee in panic.

Horn Attack

Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 1d10+10 piercing damage.

Multiattack

The tarrasque makes six attacks: two with its claws, one with its bite, two with its horns, and one with its tail.

Reflective Carapace

The tarrasque is immune to all heat and fire damage, and magical ranged attacks have a 1 in 6 chance of bouncing back at the caster.

Rush

Once per turn, the tarrasque can move up to its rush speed and make horn attacks that deal double damage.

Tail Attack

Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 2d12+10 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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