A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The legendary tarrasque is a solitary, monstrous creature feared across the Prime Material plane. It emerges from its lair to wreak havoc, consuming everything in its path before retreating to hibernate for years. Its immense size and terrifying presence make it a force of nature, capable of instilling paralyzing fear in those who behold it.
Size | Gargantuan |
Type | Monstrosity |
CR | 30 |
XP | 107000 |
Languages | None |
Armor Class | 30 |
HP Range | 300 - 300 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite Attack
Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 5d10+10 piercing damage. On a natural 18 or higher, the target's limb is severed.
Claw Attack
Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 1d12+10 slashing damage.
Frightening Presence
The mere sight of the tarrasque paralyzes creatures with less than 3 Hit Dice. Creatures with 3 or more Hit Dice must succeed on a saving throw or flee in panic.
Horn Attack
Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 1d10+10 piercing damage.
Multiattack
The tarrasque makes six attacks: two with its claws, one with its bite, two with its horns, and one with its tail.
Reflective Carapace
The tarrasque is immune to all heat and fire damage, and magical ranged attacks have a 1 in 6 chance of bouncing back at the caster.
Rush
Once per turn, the tarrasque can move up to its rush speed and make horn attacks that deal double damage.
Tail Attack
Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 2d12+10 bludgeoning damage.