A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Anarchist is a chaotic entity that embodies the spirit of rebellion against authority and oppression. It seeks to dismantle structures of power and promote freedom through disruption and subversion.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Common, Thieves' Cant |
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Call to Arms
The Anarchist can summon 1d4+1 anarchist minions (use the statistics of a commoner) to fight alongside it. These minions last for 1 minute or until they are defeated.
Disruptive Aura
The Anarchist emanates an aura of chaos in a 10-foot radius. Creatures within this area must make a DC 15 Wisdom saving throw at the start of their turn or have disadvantage on attack rolls and ability checks until the start of their next turn.
Revolutionary Strike
The Anarchist makes a melee attack with its dagger, dealing 1d8+4 piercing damage. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.