A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The leader of the Rust Hounds, this creature is larger and more heavily augmented than the rest of its pack. Its mechanical components are more advanced, and it exudes an aura of malevolent intelligence.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | None |
Armor Class | 15 |
HP Range | 68 - 68 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 3 (1d6) acid damage. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rust Breath (Recharge 5-6)
The hound exhales a cloud of corrosive rust. Each creature in a 15-foot cone must make a DC 13 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one. A creature made of metal has disadvantage on the saving throw.