A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Rust Golems are constructs created from twisted metal and decaying flesh, animated by dark magic. They are often found guarding places associated with decay, ruin, or arcane experimentation. Their touch corrodes metal, and they exude an aura of decay and despair.
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 16 |
HP Range | 85 - 85 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrosive Breath (Recharge 5-6)
The golem exhales a 15-foot cone of corrosive gas. Each creature in that area must make a DC 14 Constitution saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one. Metal objects in the area are affected as if struck by the golem's Rust Cleaver.
Rust Cleaver
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 4 (1d8) acid damage. In addition, nonmagical metal armor worn by the target is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.