A world of evil where evil fights evil to control what's left of evil world. (evil)
Played | 8 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Archons of the Irenic Order are fanatical guardians of cursed relics and forbidden knowledge. They are powerful spellcasters driven mad by the artifacts they guard, their minds fractured into a kaleidoscope of conflicting realities. They seek to protect their charges at any cost, viewing outsiders as a threat to the delicate balance of their broken world.
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 1800 |
Languages | Common, Abyssal, telepathy 60 ft. |
Armor Class | 18 |
HP Range | 105 - 105 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fragment of Madness (Recharge 5-6)
The Archon gestures towards a creature it can see within 60 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be subjected to the effects of the 'Confusion' spell for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Staff
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 9 (2d8) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be stunned until the end of the Archon's next turn.