Vallore world illustration - Pirate theme
Pirate

Vallore

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A medieval world filled with magic, fantasy beasts and pirates!


Author's Note: Welcome to Vallore: a shattered world trying to rebuild. Magic is both feared and worshipped. Empires rise from the ashes of fallen gods. The seas hide truths better left buried. Here, pirates plot against kingdoms, inquisitors hunt witches, and ancient relics whisper to those who dare to listen. You’ll explore continents, influence power struggles, and uncover divine truths lost to history. Whether you're a cursed royal, a rebel mage, or a pirate with a past, Vallore has a story for you. This is a campaign for players who love deep lore, political drama, factional intrigue, and personal stakes. Expect morally grey decisions, unexpected alliances, and a world that changes based on your actions. Ideal for intermediate to veteran players who enjoy immersive RP, evolving storylines, custom factions, and a living world. Combat is meaningful, choices matter, and no one—NPC or god—is untouchable. ✅ What’s Included So Far: 🌍 Kingdoms: 5 📌 Points of Interest (POIs): 120+ 🧑‍🤝‍🧑 NPCs: 150+ 🧬 Playable Races: 57 🛡️ Classes: All base D&D 5e 🏴 Factions: 21 👹 Monsters: 9 (and growing) 💎 Items: All base 5e + a few custom ✨ Spells: Base D&D 5e --- 🛠️ Currently In Progress: 🧙‍♂️ Starting Characters 🧑‍🤝‍🧑 More NPCs (and fixing their relationships) 👁️‍🗨️ More Monsters (including deities) 🔮 Custom Classes & Spells 🎒 Items, Loot, & Bounties 🗺️ Maps 🏝️ More POIs (tons of random islands coming soon!) --- ⚠️ Known Issues: 📌 Franz doesn’t yet restrict player access in sensitive zones — working on adding POI-specific notes for clarity.
Played36 times
Cloned1 times
Created
19 days ago
Last Updated
1 days ago
VisibilityPublic
Hammer of Thunderbolts
LegendaryWeapon (Martial Melee Weapons)
Hammer of Thunderbolts
Weight10.00 lb.

Description

You gain a +1 bonus to attack and damage rolls made with this magic weapon. Giant's Bane. You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.

Details
TypeWeapon
CategoryMartial Melee Weapons
RarityLegendary
Weight10.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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