A medieval world filled with magic, fantasy beasts and pirates!
Played | 36 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A being who transcended mortality through the Whispering Bloom, The Whispering One serves as a living conduit of forbidden truth. Those who hear its whispers are never the same. It exists in fragments of reality—always half-there, slipping between time and thought. Scholars believe it was once the founder of the Order of the Black Lotus, devoured by their own pursuit of knowledge. Now it guards truths no one should know and judges those who seek them.
Size | Medium |
Type | Undead |
CR | 13 |
XP | 10000 |
Languages | all, telepathy 120 ft. |
Armor Class | 18 |
HP Range | 225 - 225 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Lair Action
Lair Actions (if encountered in its sanctum) On initiative count 20 (losing ties), The Whispering One can invoke one of the following lair actions: Distorted Reality. Until initiative 20 next round, all terrain becomes illusory. Creatures must succeed on a DC 18 Intelligence saving throw to move correctly or become restrained until the end of their turn. Echoes of the Past. A shadowy figure from a character’s past manifests and attacks once (as a shadow or specter). Secrets Unsealed. One random player character learns a terrifying truth. Roll on the Short-Term Madness table
Legendary Actions
Legendary Actions (3/round) Whisper Movement. The Whispering One teleports up to 30 feet to an unoccupied space it can see. Flicker In/Out. The Whispering One becomes invisible until the start of its next turn. Steal Memory (Costs 2). The Whispering One targets a creature it can see. The target must make an Intelligence saving throw (DC 18) or lose access to one known spell, ability, or skill for 1 minute.
Speak the Forgotten Truth
1/day. The Whispering One whispers an ancient name or concept lost to time. Every creature within 60 feet must make a DC 18 Charisma saving throw. On a fail, the creature is frightened and charmed by The Whispering One simultaneously for 1 minute. While under this effect, they see the world as a false memory, manipulated by The Whispering One.
Unravel Mind
Recharge 5–6. The Whispering One targets up to 3 creatures it can see. Each must make a DC 18 Intelligence saving throw or take 8d10 psychic damage and suffer one level of exhaustion. On a success, half damage and no exhaustion.
Withering Grasp
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 5d8 necrotic damage and the target’s Intelligence score is reduced by 1d4 (restoreable only by greater restoration or similar magic). If reduced to 0, they fall into a permanent catatonic state.