Vallore world illustration - Pirate theme
Pirate

Vallore

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A medieval world filled with magic, fantasy beasts and pirates!


Author's Note: Welcome to Vallore: a shattered world trying to rebuild. Magic is both feared and worshipped. Empires rise from the ashes of fallen gods. The seas hide truths better left buried. Here, pirates plot against kingdoms, inquisitors hunt witches, and ancient relics whisper to those who dare to listen. You’ll explore continents, influence power struggles, and uncover divine truths lost to history. Whether you're a cursed royal, a rebel mage, or a pirate with a past, Vallore has a story for you. This is a campaign for players who love deep lore, political drama, factional intrigue, and personal stakes. Expect morally grey decisions, unexpected alliances, and a world that changes based on your actions. Ideal for intermediate to veteran players who enjoy immersive RP, evolving storylines, custom factions, and a living world. Combat is meaningful, choices matter, and no one—NPC or god—is untouchable. ✅ What’s Included So Far: 🌍 Kingdoms: 5 📌 Points of Interest (POIs): 120+ 🧑‍🤝‍🧑 NPCs: 150+ 🧬 Playable Races: 57 🛡️ Classes: All base D&D 5e 🏴 Factions: 21 👹 Monsters: 9 (and growing) 💎 Items: All base 5e + a few custom ✨ Spells: Base D&D 5e --- 🛠️ Currently In Progress: 🧙‍♂️ Starting Characters 🧑‍🤝‍🧑 More NPCs (and fixing their relationships) 👁️‍🗨️ More Monsters (including deities) 🔮 Custom Classes & Spells 🎒 Items, Loot, & Bounties 🗺️ Maps 🏝️ More POIs (tons of random islands coming soon!) --- ⚠️ Known Issues: 📌 Franz doesn’t yet restrict player access in sensitive zones — working on adding POI-specific notes for clarity.
Played36 times
Cloned1 times
Created
19 days ago
Last Updated
1 days ago
VisibilityPublic
Guard of the Black Lotus
CR 4 Humanoid
Guard of the Black Lotus
HP Range52 - 52 (Avg: 52)
AC17
XP1100

Description

The Guards of the Black Lotus are stealthy and deadly enforcers, trained in the art of assassination and subterfuge. They serve the dark interests of their faction, using poison and deception to eliminate their foes and protect their secrets. Tactic: - Hide and wait for an ambush, especially in dim light or shadows. - Use environment to trap or corner players. - Poisoning - Lotus Blade: Poison with melee attacks. Poisoned Dart: Poison from range. - Blinding Lotus Mist: Disorient and poison multiple players. - Use Lotus Shielding to defend and delay players. - Retreat if Overpowered. Retreat to stronger positions if injured. Call reinforcements if possible. Coordinated Attacks: - Work together, focus on isolated or weakened players.

Details
Size
TypeHumanoid
CR4
XP1100
LanguagesCommon, Elvish
Defenses
Armor Class17
HP Range52 - 52 (Avg: 52)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blinding Lotus Mist

(Recharge 5-6) The Guard can release a cloud of poisonous mist in a 15-foot radius. Each creature in that area must make a DC 14 Constitution saving throw or be blinded and poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The mist dissipates after 1 round.

Lotus Blade

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. If the target is hit, they must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.

Multiattack

The Guard makes two attacks, either with their Lotus Blade or a ranged Poisoned Dart.

Poisoned Dart

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 3) piercing damage. The target must make a DC 13 Constitution saving throw or take an additional 9 (2d8) poison damage and be poisoned until the end of the Guard’s next turn.

Reactions

Deflecting Shield: When a creature the Guard can see attacks them with a melee weapon, the Guard can use their reaction to raise their shield and add +2 to their AC, potentially causing the attack to miss. This can be used once per short rest. Poisonous Retaliation (1/Day): If the Guard is hit by a melee attack while they are poisoned, they can immediately use their reaction to make a melee attack with their Lotus Blade against the attacker. If the attack hits, the attacker must make a DC 14 Constitution saving throw or take poison damage equal to the Guard’s level of poison.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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