Pirate
A medieval world filled with magic, fantasy beasts and pirates!
Author's Note:
Welcome to Vallore: a shattered world trying to rebuild.
Magic is both feared and worshipped. Empires rise from the ashes of fallen gods. The seas hide truths better left buried. Here, pirates plot against kingdoms, inquisitors hunt witches, and ancient relics whisper to those who dare to listen. You’ll explore continents, influence power struggles, and uncover divine truths lost to history. Whether you're a cursed royal, a rebel mage, or a pirate with a past, Vallore has a story for you.
This is a campaign for players who love deep lore, political drama, factional intrigue, and personal stakes. Expect morally grey decisions, unexpected alliances, and a world that changes based on your actions.
Ideal for intermediate to veteran players who enjoy immersive RP, evolving storylines, custom factions, and a living world. Combat is meaningful, choices matter, and no one—NPC or god—is untouchable.
✅ What’s Included So Far:
🌍 Kingdoms: 5
📌 Points of Interest (POIs): 120+
🧑🤝🧑 NPCs: 150+
🧬 Playable Races: 57
🛡️ Classes: All base D&D 5e
🏴 Factions: 21
👹 Monsters: 9 (and growing)
💎 Items: All base 5e + a few custom
✨ Spells: Base D&D 5e
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🛠️ Currently In Progress:
🧙♂️ Starting Characters
🧑🤝🧑 More NPCs (and fixing their relationships)
👁️🗨️ More Monsters (including deities)
🔮 Custom Classes & Spells
🎒 Items, Loot, & Bounties
🗺️ Maps
🏝️ More POIs (tons of random islands coming soon!)
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⚠️ Known Issues:
📌 Franz doesn’t yet restrict player access in sensitive zones — working on adding POI-specific notes for clarity.
Played | 36 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range150 - 150 (Avg: 150)
AC15
XP3900
Description
The Frost Hydra is a fearsome creature that dwells in icy waters and frozen landscapes. With multiple heads, each capable of spewing freezing breath, it is a formidable opponent for any adventurer.
Details
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
Freezing Breath (Recharge 5-6)
Each head exhales a blast of freezing air in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Multiattack
The Frost Hydra makes three attacks: one with its bite and two with its freezing breath.