A medieval world filled with magic, fantasy beasts and pirates!
Played | 36 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Behir is a serpentine monstrosity that lurks in dark caves and stormy mountains, known for its lightning breath and voracious appetite. It is a cunning predator, often using its stealth to ambush unsuspecting prey before striking with deadly precision.
Size | Huge |
Type | Monstrosity |
CR | 11 |
XP | 7200 |
Languages | Draconic |
Armor Class | 17 |
HP Range | 168 - 168 (Avg: 168) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (3d10 + 6) piercing damage.
Constrict
Melee Weapon Attack: +10 to hit, reach 5 ft., one large or smaller creature. Hit: (2d10 + 6) bludgeoning damage plus (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.
Lightning Breath (Recharge 5-6)
The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The behir makes two attacks: one with its bite and one to constrict.
Swallow
The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns.