A medieval world filled with magic, fantasy beasts and pirates!
Played | 36 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Sirenvine is a malevolent aquatic plant that lures unsuspecting creatures with its enchanting song. Once drawn in, it ensnares its prey with powerful vines, dragging them into the depths of the water to meet their doom.
Size | Huge |
Type | Plant |
CR | 9 |
XP | 5000 |
Languages | understands Common but can’t speak |
Armor Class | 15 |
HP Range | 152 - 152 (Avg: 152) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Drag Down (Recharge 5–6)
The sirenvine pulls all grappled creatures 20 feet downward into the water. Creatures that fail a DC 15 Strength saving throw are pulled an additional 20 feet and take 22 (4d10) bludgeoning damage.
Multiattack
The sirenvine makes three vine attacks.
Siren's Song
Creatures within 120 feet that can hear the sirenvine must succeed on a DC 15 Wisdom saving throw or be charmed for 1 hour. While charmed, the creature moves toward the sirenvine and tries to enter the water. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Vine
Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained.