Vallore world illustration - Pirate theme
Pirate

Vallore

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A medieval world filled with magic, fantasy beasts and pirates!


Author's Note: Welcome to Vallore: a shattered world trying to rebuild. Magic is both feared and worshipped. Empires rise from the ashes of fallen gods. The seas hide truths better left buried. Here, pirates plot against kingdoms, inquisitors hunt witches, and ancient relics whisper to those who dare to listen. You’ll explore continents, influence power struggles, and uncover divine truths lost to history. Whether you're a cursed royal, a rebel mage, or a pirate with a past, Vallore has a story for you. This is a campaign for players who love deep lore, political drama, factional intrigue, and personal stakes. Expect morally grey decisions, unexpected alliances, and a world that changes based on your actions. Ideal for intermediate to veteran players who enjoy immersive RP, evolving storylines, custom factions, and a living world. Combat is meaningful, choices matter, and no one—NPC or god—is untouchable. ✅ What’s Included So Far: 🌍 Kingdoms: 5 📌 Points of Interest (POIs): 120+ 🧑‍🤝‍🧑 NPCs: 150+ 🧬 Playable Races: 57 🛡️ Classes: All base D&D 5e 🏴 Factions: 21 👹 Monsters: 9 (and growing) 💎 Items: All base 5e + a few custom ✨ Spells: Base D&D 5e --- 🛠️ Currently In Progress: 🧙‍♂️ Starting Characters 🧑‍🤝‍🧑 More NPCs (and fixing their relationships) 👁️‍🗨️ More Monsters (including deities) 🔮 Custom Classes & Spells 🎒 Items, Loot, & Bounties 🗺️ Maps 🏝️ More POIs (tons of random islands coming soon!) --- ⚠️ Known Issues: 📌 Franz doesn’t yet restrict player access in sensitive zones — working on adding POI-specific notes for clarity.
Played36 times
Cloned1 times
Created
19 days ago
Last Updated
1 days ago
VisibilityPublic
Sirenvine
CR 9Huge Plant
Sirenvine
HP Range152 - 152 (Avg: 152)
AC15
XP5000

Description

The Sirenvine is a malevolent aquatic plant that lures unsuspecting creatures with its enchanting song. Once drawn in, it ensnares its prey with powerful vines, dragging them into the depths of the water to meet their doom.

Details
SizeHuge
TypePlant
CR9
XP5000
Languagesunderstands Common but can’t speak
Defenses
Armor Class15
HP Range152 - 152 (Avg: 152)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Drag Down (Recharge 5–6)

The sirenvine pulls all grappled creatures 20 feet downward into the water. Creatures that fail a DC 15 Strength saving throw are pulled an additional 20 feet and take 22 (4d10) bludgeoning damage.

Multiattack

The sirenvine makes three vine attacks.

Siren's Song

Creatures within 120 feet that can hear the sirenvine must succeed on a DC 15 Wisdom saving throw or be charmed for 1 hour. While charmed, the creature moves toward the sirenvine and tries to enter the water. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Vine

Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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