Pirate
A medieval world filled with magic, fantasy beasts and pirates!
Author's Note:
Welcome to Vallore: a shattered world trying to rebuild.
Magic is both feared and worshipped. Empires rise from the ashes of fallen gods. The seas hide truths better left buried. Here, pirates plot against kingdoms, inquisitors hunt witches, and ancient relics whisper to those who dare to listen. You’ll explore continents, influence power struggles, and uncover divine truths lost to history. Whether you're a cursed royal, a rebel mage, or a pirate with a past, Vallore has a story for you.
This is a campaign for players who love deep lore, political drama, factional intrigue, and personal stakes. Expect morally grey decisions, unexpected alliances, and a world that changes based on your actions.
Ideal for intermediate to veteran players who enjoy immersive RP, evolving storylines, custom factions, and a living world. Combat is meaningful, choices matter, and no one—NPC or god—is untouchable.
✅ What’s Included So Far:
🌍 Kingdoms: 5
📌 Points of Interest (POIs): 120+
🧑🤝🧑 NPCs: 150+
🧬 Playable Races: 57
🛡️ Classes: All base D&D 5e
🏴 Factions: 21
👹 Monsters: 9 (and growing)
💎 Items: All base 5e + a few custom
✨ Spells: Base D&D 5e
---
🛠️ Currently In Progress:
🧙♂️ Starting Characters
🧑🤝🧑 More NPCs (and fixing their relationships)
👁️🗨️ More Monsters (including deities)
🔮 Custom Classes & Spells
🎒 Items, Loot, & Bounties
🗺️ Maps
🏝️ More POIs (tons of random islands coming soon!)
---
⚠️ Known Issues:
📌 Franz doesn’t yet restrict player access in sensitive zones — working on adding POI-specific notes for clarity.
Played | 36 times |
Cloned | 1 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Harm
Necromancy•Level 6

Description
You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Spell Details
Level | 6 |
Range | 60 |