Lookism world illustration - Slice of Life theme
Slice of Life

Lookism

T
Taken

Fists decide fate in a brutal high school world where power, looks, and secrets collide.


Author's Note: In a city where schools are battlegrounds and reputation means survival, strength is everything. The rich hide behind power. The poor fight to be seen. You are a student—delinquent, prodigy, outcast, or something in between—thrown into a world where fists speak louder than words. Gangs rule the streets. Teachers have dark pasts. Underground fights decide fates. No magic, just blood, sweat, and scars. Whether you're a boxer, hacker, or two-faced loner, you have a role to play. Will you rise, fall, or burn the system down? Looks deceive. Power defines. Everyone wears a mask—what’s yours?
Played0 times
Cloned2 times
Created
20 days ago
Last Updated
12 days ago
VisibilityPublic
Androsphinx
CR 17Large Monstrosity
Androsphinx
HP Range114 - 285 (Avg: 200)
AC17
XP18000
Details
SizeLarge
TypeMonstrosity
CR17
XP18000
LanguagesCommon, Sphinx
Defenses
Armor Class17
HP Range114 - 285 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities,
Condition Immunities,
Actions

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Multiattack

The sphinx makes two claw attacks.

Roar

The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw. First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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