Entangled Souls world illustration - High Fantasy theme
High Fantasy

Entangled Souls

N
Njord

Consciousness may be shared or preserved: Integration is permanent; death is optional.


Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will. MAJOR FACTIONS • Severants (preserve selfhood; mnemonic rituals) • Integrated (shared minds; empathy at cost of freedom) • Liminal Court (arbiters of balance; secret agendas) KEY FACTS & FEATURES • 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks. • 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more. • Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration. • Moral axis: isolation vs unity, with complex shades in between. PLAYSTYLE OPTIONS • Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots. • Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears. • Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites. • Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness. GM TIP Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
Played32 times
Cloned0 times
Created
18 days ago
Last Updated
Yesterday
VisibilityPublic
Arcliff

Arcliff

Arcliff, known as the Integrated Nexus, is a city where towers of thought rise high, symbolizing the unity of its inhabitants. Streets resonate with the collective consciousness, allowing for public debates and discussions to occur in a harmonious blend of ideas, as the Chorus works towards achieving a state of full god-mind synchrony.

Armiron

Armiron

Armiron is a rugged and mountainous region characterized by its steep cliffs, lush valleys, and ancient stone fortresses. The area is rich in diverse cultures, with vibrant markets and a history steeped in conflict and trade. Now battle lines are drawn between the Integrated and Severants in a search for identity and power.

Azaud

Azaud

Azaud, known as The Dying Light, serves as a hospice for the terminally ill, where many come to undergo their final Integration. The settlement is surrounded by desolate hills, rumored to be the base of the enigmatic God-Mind cult, drawing both the desperate and the curious.

Brossok

Brossok

Brossok is a gritty settlement on the fringes of civilization, where the air is thick with the scent of clay and metal. Beneath its surface lies a clandestine Proxy Bloom facility, where golems and artificial bodies are meticulously crafted to host fragment-minds, sparking a fierce debate among the half-integrated rebels about the nature of man-made consciousness.

Castlan

Castlan

The City of Still Minds is a coastal haven for Severants, where the air is thick with the scent of salt and the sound of waves crashing against the cliffs. Enforced by Castlan's strict anti-integration laws, the city is a sanctuary for those seeking solitude from psychic intrusion, protected by the Monolith of Reflection, a towering structure that shields thoughts and preserves the sanctity of the mind.

Central Peaks

Central Peaks

The Central Peaks rise majestically, their jagged summits piercing the sky. Towering granite cliffs and steep slopes are interspersed with lush valleys and glacial lakes, creating a breathtaking yet treacherous landscape.

Central Woodlands

Central Woodlands

The Central Woodlands is a vast expanse of ancient trees, their trunks thick and gnarled, reaching high into the sky. The forest floor is a tapestry of vibrant undergrowth, with wildflowers and ferns thriving in the dappled sunlight that filters through the dense canopy above. Beneath it all, the trees share a subtle, living network: when one is harmed, a pulse of distress courses through root and bough alike, and every other tree aches in sympathy.

D Rezzon

D Rezzon

D Rezzon, the Port of Last Thought, serves as a crucial nexus between the Integrated and Severant territories, where the boundaries of memory and identity blur. Here, black markets thrive, dealing in memory tokens, identity seals, and forbidden rituals, while the Liminal Court stands as a neutral arbiter of psychic disputes, ensuring a fragile peace in this chaotic realm.

Eastern Plains

Eastern Plains

The Eastern Plains of Eldoria are vast, fertile lands with rolling hills and expansive fields. Small villages dot the landscape, each thriving on agriculture and community, with vibrant markets and friendly locals.

Elmith

Elmith

Elmith, known as The Loom City, is a Continuum stronghold where the very fabric of reality is woven with the thoughts and memories of its inhabitants. The city is partially sentient, with Φ-crystals embedded in its foundations, allowing it to interact with and influence the minds of those who dwell within its walls.

Harrock

Harrock

Once a formidable fortress, The Breach Bastion at Harrock now stands as a war-scarred stronghold of the Breachborn. Heavily fortified and patrolled by Severant loyalists, it serves as a refuge for severance ritualists and anti-integration resistance cells, with tunnels that delve deep into the remnants of old, severed minds.

Lattha

Lattha

Lattha is a serene Severant village where the air is filled with the scent of blooming flowers and the sound of gentle rustling leaves. The villagers engage in unique mnemonic rituals, crafting plant-based memory artifacts that preserve their most cherished moments, creating a vibrant tapestry of life and history.

Luminous Echoes Grove

Luminous Echoes Grove

In the heart of the ancient Emberwood, the Luminous Echoes Grove is a realm where dawn never fades. Silver-barked trees pulse with golden veins of Weave energy, while crystalline growths and phosphorescent fungi illuminate the forest floor, creating a mesmerizing tapestry of light and sound.

Nimdan

Nimdan

Nimdan is a tranquil yet unsettling landscape filled with Whispering Shrines, ancient artefacts that replay fragments of lost thoughts and memories. The air is thick with the echoes of the past, and the presence of the Decayed wanderers adds to the eerie atmosphere, as locals whisper that the land holds memories better left forgotten.

Northern Peaks

Northern Peaks

The Northern Peaks rise majestically in the north, their snow-capped summits piercing the sky. Jagged cliffs and deep valleys create a rugged terrain, while ancient forests cling to the lower slopes, teeming with wildlife and hidden secrets.

Quelin

Quelin

Quelin is an endless expanse of sun-bleached dunes and wind-scoured flats, nearly lifeless except for resilient lichen on fractured stones. At its centre roams the Spindle, a massive construct designed that weave consciousness.

Southern Peaks

Southern Peaks

The Southern Peaks rise majestically, their jagged summits piercing the sky. The air is crisp and thin, filled with the scent of pine and the distant echo of cascading waterfalls, creating an atmosphere of serene isolation.

Tharcken

Tharcken

High in the northern hills, Tharcken is a huge Chorus monastery complex where initiates undergo slow, deliberate integration. Its spires resonate with shared chants that harmonise across miles, creating an eerie yet beautiful atmosphere. Outsiders often find the area deeply unsettling—too quiet, too unified, as if the very air is filled with the weight of collective thought.

Tonro

Tonro

The Echo Labyrinth at Tonro is a treacherous network of collapsed tunnels and chambers, once a hub for integrating memories and experiences. Now, it is overrun by Decayed and rogue Echoforms, making it a perilous site for memory scavengers and those daring enough to conduct experimental rituals. Echoforms are spectral imprints of fractured minds—resonant memory-patterns summoned by ancient shrines to whisper the voices of the past. The Decayed are tragic remnants of failed or overloaded integrations.

Vertis

Vertis

The Sleepless Archive at Vertis is a towering structure filled with endless rows of ritual crystals, each containing the essence of countless lives. Controlled by the enigmatic Continuum, it offers scholars the chance to temporarily adopt new identities, but many Severants view it as a blasphemous manipulation of existence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service