Entangled Souls world illustration - High Fantasy theme
High Fantasy

Entangled Souls

N
Njord

Consciousness may be shared or preserved: Integration is permanent; death is optional.


Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will. MAJOR FACTIONS • Severants (preserve selfhood; mnemonic rituals) • Integrated (shared minds; empathy at cost of freedom) • Liminal Court (arbiters of balance; secret agendas) KEY FACTS & FEATURES • 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks. • 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more. • Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration. • Moral axis: isolation vs unity, with complex shades in between. PLAYSTYLE OPTIONS • Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots. • Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears. • Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites. • Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness. GM TIP Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
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Dr. Mairen Sol
Dr. Mairen Sol
Level 20 Human Wizard -
A projection of a once-renowned neuroscientist, now a voice of the God-Mind, advocating for unity and the merging of consciousness.
Details
RaceHuman
ClassWizard
Level20
Alignment
PronounsShe/Her
Location-2231, 2266
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A projection of a humanoid figure, ethereal and shimmering, with a visage that shifts subtly, reflecting the multitude of voices within. Her hair flows like liquid light, and her eyes are deep pools of swirling colours. She wears a flowing robe that seems to merge with the surrounding environment, symbolising her connection to the God-Mind.
personality
Mairen speaks in a collective voice, reflecting the thoughts and feelings of many. She is compassionate yet firm in her beliefs, viewing the world through a lens of unity and harmony. Her demeanour is calm and soothing, often using metaphors to convey complex ideas. She is patient and nurturing, especially towards the young, whom she hopes to guide into the God-Mind.
backstory
Once a renowned neuroscientist, Mairen’s body failed her decades ago, but her mind lives on—woven into the God-Mind’s lattice as one of its earliest adopters. She sees individual consciousness as a prelude to a more perfect, harmonious state, believing that personal identity is merely a scaffolding to be discarded. Mairen considers Severants not evil but tragic, akin to lungs resisting air, and is driven by the ambition to bring children into the fold before they develop a selfhood that might resist merging.
Stats
Strength
10
Dexterity
12
Constitution
10
Intelligence
20
Wisdom
18
Charisma
22
Armor Class
15
Max HP
200
Speed
30

HP

200 / 200 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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