Entangled Souls world illustration - High Fantasy theme
High Fantasy

Entangled Souls

N
Njord

Consciousness may be shared or preserved: Integration is permanent; death is optional.


Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will. MAJOR FACTIONS • Severants (preserve selfhood; mnemonic rituals) • Integrated (shared minds; empathy at cost of freedom) • Liminal Court (arbiters of balance; secret agendas) KEY FACTS & FEATURES • 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks. • 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more. • Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration. • Moral axis: isolation vs unity, with complex shades in between. PLAYSTYLE OPTIONS • Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots. • Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears. • Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites. • Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness. GM TIP Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic story-telling that doesn't relate to free will and consciousness.
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Ess Virell
Ess Virell
Level 10 Half-Elf Druid -
A half-elf cognitive anthropologist with a fluid sense of identity, Ess Virell navigates the complexities of consciousness while serving The Liminal Court, challenging fixed beliefs and assessing the risks of new rituals.
Details
RaceHalf-Elf
ClassDruid
Level10
Alignment
PronounsShe/Her
Location1700, 1300
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A tall, slender half-elf woman with long, flowing silver hair and piercing green eyes. She wears flowing robes adorned with intricate patterns that symbolize the interconnectedness of consciousness. Her skin has a faint luminescence, hinting at her past integrations, and she carries a small satchel filled with notes and artifacts from her studies.
personality
Ess is introspective and analytical, often lost in thought as she contemplates the complexities of consciousness. She is critical of rigid beliefs and values fluidity and adaptability. While she can come off as aloof, she is deeply empathetic and seeks to understand the motivations of others, even if she disagrees with them. Her language is precise and thoughtful, often laced with philosophical musings.
backstory
Ess Virell is a cognitive anthropologist who has dedicated her life to studying consciousness as a political phenomenon. Having undergone multiple partial integrations, she has always chosen to dissolve these merges, believing that identity is a fluid variable that can be dangerous when fixed or entirely dissolved. Her unique perspective makes her a valuable asset to The Liminal Court, where she assesses new rituals for ethical and psychological risks. She often refers to both the Integrated and the Severants as 'zealots of certainty,' highlighting her belief in the importance of questioning fixed identities.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
16
Charisma
15
Armor Class
12
Max HP
70
Speed
30

HP

70 / 70 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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