High Fantasy
Consciousness may be shared or preserved: Integration is permanent; death is optional.
Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will.
MAJOR FACTIONS
• Severants (preserve selfhood; mnemonic rituals)
• Integrated (shared minds; empathy at cost of freedom)
• Liminal Court (arbiters of balance; secret agendas)
KEY FACTS & FEATURES
• 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks.
• 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more.
• Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration.
• Moral axis: isolation vs unity, with complex shades in between.
PLAYSTYLE OPTIONS
• Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots.
• Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears.
• Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites.
• Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness.
GM TIP
Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
Played | 32 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Revash the Split
Level 10 Half-Elf Cleric -
A tragic half-elf once revered as a high priest, now a fragmented vessel of voices, wandering the ruins and speaking cryptic prophecies of regret and loss.
Details
Race | Half-Elf |
Class | Cleric |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 452, -893 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A disheveled male half-elf with mismatched clothing that seems to shift and change with each voice that speaks through him. His eyes are a haunting mix of colors, reflecting the souls he carries within. His limbs move erratically, sometimes in sync and other times in chaotic disarray, as if each voice is vying for control. He carries a staff adorned with symbols of the Chorus, now tarnished and broken, symbolizing his fall from grace.
personality
Revash is a tragic figure, often lost in his own thoughts and the cacophony of voices that inhabit him. He speaks in riddles and prophecies, his words often overlapping and difficult to decipher. Despite his fragmented state, he retains a deep sense of compassion for those who suffer, and he seeks to warn others of the consequences of their actions. He is both a source of wisdom and a figure of fear, as his presence can evoke both reverence and dread.
backstory
Once a revered high priest of the Chorus, Revash sought to save a dying village during a devastating plague by integrating with its inhabitants. However, the attempt shattered his consciousness, leaving him fragmented and unable to reclaim his former self. Now, he wanders the ruins of the village, his body a vessel for the voices of those he tried to save, each voice controlling a different limb. He speaks in cryptic prophecies, warning of the regrets of the god-mind, and is both pitied and worshipped by those who encounter him. The Chorus, the very organization he once served, denies his existence, while the Severants, a faction that fears his power, seek to silence him.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
18
Charisma
15
Armor Class
12
Max HP
70
Speed
30
HP
70 / 70 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook