High Fantasy
Consciousness may be shared or preserved: Integration is permanent; death is optional.
Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will.
MAJOR FACTIONS
• Severants (preserve selfhood; mnemonic rituals)
• Integrated (shared minds; empathy at cost of freedom)
• Liminal Court (arbiters of balance; secret agendas)
KEY FACTS & FEATURES
• 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks.
• 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more.
• Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration.
• Moral axis: isolation vs unity, with complex shades in between.
PLAYSTYLE OPTIONS
• Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots.
• Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears.
• Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites.
• Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness.
GM TIP
Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
Played | 32 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Eldrin Thorne
Level 6 Human Wizard -
Eldrin Thorne is a human wizard, an intellectual fascinated by the link between consciousness and magic, pragmatic in his approach, and respected for his combat spells.
Details
Race | Human |
Class | Wizard |
Level | 6 |
Alignment | |
Pronouns | He/Him |
Location | 1700, 1300 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A tall human wizard with short, neatly combed dark hair and piercing blue eyes. He wears a deep blue robe adorned with silver runes, signifying his mastery of arcane knowledge. A pair of round spectacles rests on his nose, and he carries a well-worn spellbook at his side, filled with notes and annotations. His demeanor is serious, but there is a spark of curiosity in his gaze.
personality
Eldrin is pragmatic and analytical, often approaching problems with a logical mindset. He values knowledge above all and is not afraid to challenge others' beliefs. While he can come off as aloof, he has a deep respect for those who seek to understand the world around them. He speaks with authority and confidence, often using complex vocabulary that reflects his scholarly background.
backstory
Eldrin Thorne is a human wizard who has dedicated his life to understanding the intricate relationship between consciousness and magic. Growing up in a scholarly environment, he was always the top of his class, often found buried in ancient tomes and scrolls. His fascination with the mind led him to explore various schools of magic, particularly those that manipulate thoughts and perceptions. Eldrin believes that true power lies not just in spells, but in the understanding of the mind's potential. He travels the world seeking knowledge and respect, often engaging in debates with other scholars and mages.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
13
Charisma
15
Armor Class
12
Max HP
38
Speed
30
HP
38 / 38 HP
XP
14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook