High Fantasy
Consciousness may be shared or preserved: Integration is permanent; death is optional.
Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will.
MAJOR FACTIONS
• Severants (preserve selfhood; mnemonic rituals)
• Integrated (shared minds; empathy at cost of freedom)
• Liminal Court (arbiters of balance; secret agendas)
KEY FACTS & FEATURES
• 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks.
• 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more.
• Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration.
• Moral axis: isolation vs unity, with complex shades in between.
PLAYSTYLE OPTIONS
• Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots.
• Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears.
• Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites.
• Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness.
GM TIP
Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
Played | 32 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Vespera
Level 12 Human Fighter -
A ruthless fighter with a thirst for power, Vespera seeks to dominate others through mind integration, all while maintaining a modest appearance that belies her true strength and ambition.
Details
Race | Human |
Class | Fighter |
Level | 12 |
Alignment | |
Pronouns | She/Her |
Location | -2026, 2398 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A modest-looking woman with a lean build, Vespera has short, dark hair that frames her sharp features. Her eyes are a piercing gray, often betraying a glint of ambition. She wears simple, practical clothing that allows for ease of movement, but her posture and the way she carries herself hint at her underlying strength and danger. Despite her unassuming appearance, there is an aura of menace that surrounds her.
personality
Vespera is cold and calculating, often viewing others as mere tools to be used for her own gain. She speaks with a calm authority, rarely showing emotion, and her presence commands respect and fear. Her determination is unwavering, and she will stop at nothing to achieve her goals, often employing manipulation and intimidation to get what she wants.
backstory
Vespera grew up in a world where the strong ruled over the weak, and she quickly learned that power was the only currency that mattered. Her thirst for dominance led her to seek out the secrets of mind integration, believing that by merging with others, she could bend their wills to her own. Ruthless in her pursuit, she has left a trail of broken minds in her wake, all in the name of becoming the ultimate god-mind, a being of unparalleled power and control.
Stats
Strength
16
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
10
Charisma
14
Armor Class
18
Max HP
90
Speed
30
HP
90 / 90 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook
Vespera is not a spellcaster.