Entangled Souls world illustration - High Fantasy theme
High Fantasy

Entangled Souls

N
Njord

Consciousness may be shared or preserved: Integration is permanent; death is optional.


Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will. MAJOR FACTIONS • Severants (preserve selfhood; mnemonic rituals) • Integrated (shared minds; empathy at cost of freedom) • Liminal Court (arbiters of balance; secret agendas) KEY FACTS & FEATURES • 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks. • 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more. • Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration. • Moral axis: isolation vs unity, with complex shades in between. PLAYSTYLE OPTIONS • Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots. • Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears. • Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites. • Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness. GM TIP Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
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Harmonisation Bloom
CR 6Huge Plant
Harmonisation Bloom
HP Range100 - 140 (Avg: 120)
AC15
XP2300

Description

The Harmonisation Bloom is a colossal flowering entity that emanates a powerful psychic aura, designed to accelerate the integration of minds within its vicinity. Those who linger too long may find their mental faculties merging, leading to shared hallucinations and uncanny synchronization among allies.

Details
SizeHuge
TypePlant
CR6
XP2300
LanguagesTelepathy 120 ft.
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Psychic Pollen Burst

The Harmonisation Bloom releases a cloud of psychic pollen in a 30-foot radius. Creatures within this area must succeed on a DC 16 Wisdom saving throw or have their Intelligence, Wisdom, and Charisma scores reduced by 1d4 for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Unison Call

As a bonus action, the Harmonisation Bloom can choose up to three allies within 60 feet. Those allies can use their reactions to move up to half their speed and make one attack as part of the same reaction.

Visions of the Chorus

The Harmonisation Bloom can project visions into the minds of creatures within 60 feet. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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