Entangled Souls world illustration - High Fantasy theme
High Fantasy

Entangled Souls

N
Njord

Consciousness may be shared or preserved: Integration is permanent; death is optional.


Author's Note: Step into Armiron, where consciousness is currency and your Φ shapes destinies. Ancient forests murmur with sentient thought; city‑minds pulse with shared memory. Will you defend individuality as a Severant or surrender self to the Integrated? Every ritual, every alliance tests the price of unity—and the meaning of free will. MAJOR FACTIONS • Severants (preserve selfhood; mnemonic rituals) • Integrated (shared minds; empathy at cost of freedom) • Liminal Court (arbiters of balance; secret agendas) KEY FACTS & FEATURES • 45 distinct locales: from the silent anti‑Φ sanctuaries of the Thoughtless Hall to the humming chaos of the Fracture Docks. • 8 boss encounters: Keeper of the Ash Gate, Decayed Guardian, Harbinger of Doom, and more. • Φ mechanics: measure or manipulate Φ to merge minds, erase pain, amplify collective power—or defend against forced integration. • Moral axis: isolation vs unity, with complex shades in between. PLAYSTYLE OPTIONS • Intrigue & Investigation: infiltrate the Red Ledger House, decode inverted sigils, unearth Court plots. • Exploration & Survival: brave the Ash Gate’s realm of regret; gather ancient stones, wind‑whispers, sky‑tears. • Combat & Ritual: wield Φ‑imbued blades, duel Decayed Guardians, perform healing or shattering rites. • Roleplay & Philosophy: debate free will vs determinism, parley with a god‑mind, decide who controls consciousness. GM TIP Start with Generate Areas and Generate Points of Interest switched off to ensure the campaign doesn't drift off into generic fantasy story-telling that doesn't relate to free will and consciousness.
Played32 times
Cloned0 times
Created
19 days ago
Last Updated
1 days ago
VisibilityPublic
The Hive of the Goblins
The Hive of the Goblins
Point of Interest
Details
Coordinates(-89, 2105)
Description

The Hive of the goblins clings to the northern peaks beneath the Frozen Crest, its entrance a jagged cleft in wind-scoured basalt. Inside, vast chambers pulse with the soft glow of bioluminescent lichen and towering fungal columns, creating a living neural lattice that connects the thoughts and emotions of each goblin. Bone-carved walkways arch over steam-hissing geothermal vents, while rune-etched vents cast dancing shadows across communal alcoves hewn from the rock. The air is thick with the taste of damp stone and arcane residue, and the dreams of the goblins intertwine in the Hive’s heart, creating an uncanny unity that few outsiders can comprehend.

Appearance

A jagged cleft in basalt leads into a vast underground network, illuminated by bioluminescent lichen and towering fungi. The air is humid and charged with magic, with steam rising from geothermal vents and shadows dancing across the walls.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service