The Great Expanse world illustration - Fantasy theme
Fantasy

The Great Expanse

W
WickedWhisper

A land steeped in ancient history and shrouded in mystery, forgotten empires, and lingering magic

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Created
80 days ago
Last Updated
22 days ago
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Nerisaa
Nerisaa
Level 7 Water Genasi Druid -
Nerissa is a kind but mysterious Water Genasi Druid with amnesia, living in a swamp and wielding a massive scythe, known for her dark beauty and nurturing spirit despite her haunting loneliness.
Details
RaceWater Genasi
ClassDruid
Level7
Alignment
PronounsShe/Her
Location-1583, -2499
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A female Water Genasi Druid with dark flowing hair, muddy colored but smooth skin, and deep black eyes. She wears dark flowing robes decorated with trinkets and potion ingredients, and carries a massive scythe about 6 feet in height that glints with sharpness.
personality
Nerissa is a gentle and nurturing soul, deeply connected to nature and the spirits of the swamp. Though her mind is clouded by amnesia and the voices she hears, she remains compassionate and protective of those she helps. She is reserved and often melancholic, but her kindness shines through her mysterious and intimidating exterior.
backstory
Nerissa awoke one fateful day in a murky swamp with no memory of her past or even her true nature. A Water Genasi with dark flowing hair, she was taken in by a kind priestess who taught her the art of voodoo and the ways of the Druid. She made the swamp her home, wielding a massive scythe and wearing dark flowing robes adorned with trinkets and potion ingredients. Despite her terrifying beauty and mysterious aura, Nerissa is a kind soul who rescues and heals lost wanderers and adventurers, watching over them until they are strong enough to leave. However, townsfolk often chase her away due to her amnesia and perceived insanity, leaving her isolated and burdened with sadness and voices in her head. She longs to discover her origins and find a place where she belongs.
Stats
Strength
12
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
17
Charisma
13
Armor Class
15
Max HP
52
Speed
30

HP

52 / 52 HP

XP

23,00023,000 XP33,999
Level 7
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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