Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Barlgura embodies the primal savagery of the Abyss, known for its brutal hunting tactics and gruesome trophies. These hulking creatures often gather in packs, terrorizing their foes and decorating their lairs with the remains of their victims. Traits: Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: 1/day each: entarigle, phantasmal force 2/day each: disguise self, invisibility (self only) Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. Running Leap. The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Size | Large |
Type | Fiend |
CR | 5 |
XP | 1800 |
Languages | Abyssal, telepathy 120 ft. |
Armor Class | 15 |
HP Range | 68 - 68 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Fist
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Multiattack
The Barlgura makes three attacks: one with its bite and two with its fists.