Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Drow Mages are male drow who have turned to the arcane arts for survival, relying on their cunning and intellect. They wield powerful spells assert their dominance in drow society. Traits: has advantage on saving throws against being charmed. magic can't make drow sleep. Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following: At will: dancing lights 1/day each: darkness, faerie fire, levitate (self only) Spellcasting. The drow is a 10th-level spelicaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost 1st level (4 slots): mage armor, magic missile, shield, witch bolt 2nd level (3 slots): alter self, misty step, web 3rd level (3 slots): fly, lightning bolt 4th level (3 slots): Evard's black tentacles, greater invisibility 5th level (2 slots): cloudkill
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 2900 |
Languages | Common, Elvish, Undercommon |
Armor Class | 12 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Staff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.
Summon Demon (1/Day).
The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.