Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Hydra is a multi-headed reptilian horror born from the blood of the fallen dragon god Lernaea. With an insatiable hunger, it terrorizes its territory, consuming anything in its path and even turning on itself when food is scarce. Traits: Hold Breath. can hold its breath for 1 hour. Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown. Reactive Heads. For each head the hydra has beyond one, it gets an extra opportunity attack. Wakeful. While the hydra sleeps, at least one of its heads is awake.
Size | Huge |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | None |
Armor Class | 15 |
HP Range | 172 - 172 (Avg: 172) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Multiattack
The hydra makes as many bite attacks as it has heads.