D&D 5th Edition Version 1.0 world illustration - Fantasy theme
Fantasy

D&D 5th Edition Version 1.0

B
Backlash84

Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.


Author's Note: The default 5E stuff you can get is great, but it’s not EVERYTHING… so, I’m adding everything else I can. Races, classes, monsters, items, spells, everything. The only thing I’m not bothering with is locations. Going to try and make everything as close to book accurate as possible. Plus, any monster I think a person might want to play as, I’m making a Race for them (and in some cases, a class, because at the moment that is necessary to get racial abilities in the game). If a race has its own class, it will have (X) at the end of its name, and if I'm not sure what to do about that yet, they'll have a (?). Classes that are meant for a particular race will have the name of that race, followed by (Class). Spells that have been made specifically for race based classes will have their name after the title of the spell, between brackets, (like this). I’m not going through alphabetically or anything, I’m putting what I consider the “cool” races/monsters in first. Then I can back fill the catalogue with the less interesting ones later. Every stat mentioned is in addition to the base 5e defaults. Every stat mentioned is in addition to the base 5e defaults. Version 0.1 23 Races 2 Classes 30 Monsters Version 0.2 Updated images to match D&D ascetic. Races: 26 Classes: 5 Monsters: 43 Spells: 14 Version 0.3 Races: 30 Classes: 7 Monsters: 72 Spells: 16 Version 0.4 Races: 36 Classes: 11 Monsters: 94 Spells: 23 Version 0.5 Races: 41 Classes: 16 Monsters: 129 Spells: 32 Version 0.6 Races: 41 Classes: 16 Monsters: 169 Spells: 32 Version 0.7 Races: 41 Classes: 16 Monsters: 211 Spells: 32 Version 1.0 Races: 41 Classes: 16 Monsters: 255 Spells: 32
Played0 times
Cloned5 times
Created
16 days ago
Last Updated
1 days ago
VisibilityPublic
Harpy
CR 1Medium Monstrosity
Harpy
HP Range38 - 38 (Avg: 38)
AC11
XP200

Description

The Harpy is a twisted creature born from a divine curse, reveling in the suffering of its prey. With a beautiful yet deadly song, it lures adventurers to their doom, transforming their longing into a feast of flesh.

Details
SizeMedium
TypeMonstrosity
CR1
XP200
LanguagesCommon
Defenses
Armor Class11
HP Range38 - 38 (Avg: 38)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Club

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Luring Song

The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target can take the Dash action on its turn to move toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.

Multiattack

The harpy makes two attacks: one with its claws and one with its club.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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