Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
A savage predator that embodies the primal instincts of both man and beast. In its hybrid form, it is a terrifying sight, combining the strength of a humanoid with the ferocity of a wolf, making it a formidable foe in any encounter. Traits: Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Walk speed 40 in wolf form.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common (can't speak in wolf form) |
Armor Class | 12 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite (Wolf or Hybrid Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws (Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Multiattack (Humanoid or Hybrid Form Only).
The werewolf makes two attacks: one with its bite and one with its claws or spear.
Spear (Humanoid Form Only)
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.