Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Liches are powerful undead spellcasters who have sacrificed their humanity for eternal life. They are driven by an insatiable hunger for knowledge and power, often engaging in dark rituals to maintain their existence and further their arcane pursuits. Traits: Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead. Turn Resistance. The lich has advantage on saving throws against turn undead. Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). It has the following spells prepared: mage hand, prestidigitation, ray of frost, detect magic, magic missile, shield, thunderwave, detect thoughts, invisibility, acid arrow, mirror image, animate dead, counterspell, dispel magic, fireball blight, dimension door, cloudkill, scrying, disintegrate, globe of invulnerability, finger of death, plane shift, dominate monster, power word stun, power word kill
Size | Medium |
Type | Undead |
CR | 20 |
XP | 33000 |
Languages | Common plus up to five other languages |
Armor Class | 17 |
HP Range | 135 - 135 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Disrupt Life (Costs 3 Actions)
Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Frightening Gaze (Costs 2 Actions)
The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
Paralyzing Touch
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.