D&D 5th Edition Version 1.0 world illustration - Fantasy theme
Fantasy

D&D 5th Edition Version 1.0

B
Backlash84

Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.


Author's Note: The default 5E stuff you can get is great, but it’s not EVERYTHING… so, I’m adding everything else I can. Races, classes, monsters, items, spells, everything. The only thing I’m not bothering with is locations. Going to try and make everything as close to book accurate as possible. Plus, any monster I think a person might want to play as, I’m making a Race for them (and in some cases, a class, because at the moment that is necessary to get racial abilities in the game). If a race has its own class, it will have (X) at the end of its name, and if I'm not sure what to do about that yet, they'll have a (?). Classes that are meant for a particular race will have the name of that race, followed by (Class). Spells that have been made specifically for race based classes will have their name after the title of the spell, between brackets, (like this). I’m not going through alphabetically or anything, I’m putting what I consider the “cool” races/monsters in first. Then I can back fill the catalogue with the less interesting ones later. Every stat mentioned is in addition to the base 5e defaults. Every stat mentioned is in addition to the base 5e defaults. Version 0.1 23 Races 2 Classes 30 Monsters Version 0.2 Updated images to match D&D ascetic. Races: 26 Classes: 5 Monsters: 43 Spells: 14 Version 0.3 Races: 30 Classes: 7 Monsters: 72 Spells: 16 Version 0.4 Races: 36 Classes: 11 Monsters: 94 Spells: 23 Version 0.5 Races: 41 Classes: 16 Monsters: 129 Spells: 32 Version 0.6 Races: 41 Classes: 16 Monsters: 169 Spells: 32 Version 0.7 Races: 41 Classes: 16 Monsters: 211 Spells: 32 Version 1.0 Races: 41 Classes: 16 Monsters: 255 Spells: 32
Played0 times
Cloned5 times
Created
16 days ago
Last Updated
1 days ago
VisibilityPublic
Lizard King/Queen
CR 4Medium Humanoid
Lizard King/Queen
HP Range78 - 78 (Avg: 78)
AC15
XP1100

Description

The Lizard King/Queen is a powerful and cunning leader of a tribe of lizardfolk, ruling with an iron fist. They are known for their strategic mind and ability to manipulate their surroundings to protect their territory from intruders. Traits: Hold Breath. The lizardfolk can hold its breath for 15 minutes. Skewer. Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.

Details
SizeMedium
TypeHumanoid
CR4
XP1100
LanguagesAbyssal, Draconic
Defenses
Armor Class15
HP Range78 - 78 (Avg: 78)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Multiattack

The Lizard King/Queen makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.

Trident

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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