Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Lizard King/Queen is a powerful and cunning leader of a tribe of lizardfolk, ruling with an iron fist. They are known for their strategic mind and ability to manipulate their surroundings to protect their territory from intruders. Traits: Hold Breath. The lizardfolk can hold its breath for 15 minutes. Skewer. Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Abyssal, Draconic |
Armor Class | 15 |
HP Range | 78 - 78 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Multiattack
The Lizard King/Queen makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.
Trident
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.