Fantasy
Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Author's Note: The default 5E stuff you can get is great, but it’s not EVERYTHING… so, I’m adding everything else I can. Races, classes, monsters, items, spells, everything. The only thing I’m not bothering with is locations.
Going to try and make everything as close to book accurate as possible. Plus, any monster I think a person might want to play as, I’m making a Race for them (and in some cases, a class, because at the moment that is necessary to get racial abilities in the game). If a race has its own class, it will have (X) at the end of its name, and if I'm not sure what to do about that yet, they'll have a (?). Classes that are meant for a particular race will have the name of that race, followed by (Class). Spells that have been made specifically for race based classes will have their name after the title of the spell, between brackets, (like this).
I’m not going through alphabetically or anything, I’m putting what I consider the “cool” races/monsters in first. Then I can back fill the catalogue with the less interesting ones later.
Every stat mentioned is in addition to the base 5e defaults.
Every stat mentioned is in addition to the base 5e defaults.
Version 0.1
23 Races
2 Classes
30 Monsters
Version 0.2
Updated images to match D&D ascetic.
Races: 26
Classes: 5
Monsters: 43
Spells: 14
Version 0.3
Races: 30
Classes: 7
Monsters: 72
Spells: 16
Version 0.4
Races: 36
Classes: 11
Monsters: 94
Spells: 23
Version 0.5
Races: 41
Classes: 16
Monsters: 129
Spells: 32
Version 0.6
Races: 41
Classes: 16
Monsters: 169
Spells: 32
Version 0.7
Races: 41
Classes: 16
Monsters: 211
Spells: 32
Version 1.0
Races: 41
Classes: 16
Monsters: 255
Spells: 32
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range31 - 31 (Avg: 31)
AC14
XP100
Description
Satyrs are raucous fey creatures that embody hedonism and curiosity, often found frolicking in wild forests. They are known for their love of festivities, strong drinks, and fragrant spices, going to great lengths to indulge their desires and incite revelry in others. Traits: Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Details
Size | Medium |
Type | Fey |
CR | 1 |
XP | 100 |
Languages | Common, Elvish, Sylvan |
Defenses
Armor Class | 14 |
HP Range | 31 - 31 (Avg: 31) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.