Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
A revenant is the spirit of a mortal who met a cruel fate, clawing its way back to the world to exact revenge on those who wronged it. It relentlessly pursues its adversary, seeking justice for its untimely demise. Traits: Regeneration. The revenant regains 10 hit points at the start of its turn, unless it took fire damage its last turn. The revenant's body is destroyed only if it starts its turn with O hit points and doesn't regenerate. Rejuvenation. When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse and regains all its hit points. Turn Immunity. The reverant is immune to effects that turn undead. Vengeful Tracker. The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | the languages it knew in life |
Armor Class | 13 |
HP Range | 136 - 136 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fist
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller.
Multiattack
The revenant makes two fist attacks.
Vengeful Glare
The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.