Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
A water weird is an elemental guardian bound to a specific water-filled location, such as a pool or fountain. It becomes invisible while submerged, revealing its serpentine form only when it emerges to attack, using its coils to crush intruders. Traits: Invisible in Water. The water weird is invisible while fully immersed in water. Water Bound. The water weird dies if it leaves the water to which it is bound or if that water is destroyed.
Size | Large |
Type | Elemental |
CR | 3 |
XP | 700 |
Languages | Understands Aquan but cannot speak |
Armor Class | 13 |
HP Range | 58 - 58 (Avg: 58) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Constrict
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.