Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
A fierce warrior trained in the art of combat, the Gladiator thrives in arenas, showcasing their skills to entertain crowds. They are known for their brutal efficiency and tactical prowess in battle, often using the environment to their advantage. Traits: Brave. The gladiator has advantage on saving throws against being frightened. Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | any one language (usually Common) |
Armor Class | 16 |
HP Range | 112 - 112 (Avg: 112) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The gladiator makes three melee attacks or two ranged attacks.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.