Fantasy
Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.
Author's Note: The default 5E stuff you can get is great, but it’s not EVERYTHING… so, I’m adding everything else I can. Races, classes, monsters, items, spells, everything. The only thing I’m not bothering with is locations.
Going to try and make everything as close to book accurate as possible. Plus, any monster I think a person might want to play as, I’m making a Race for them (and in some cases, a class, because at the moment that is necessary to get racial abilities in the game). If a race has its own class, it will have (X) at the end of its name, and if I'm not sure what to do about that yet, they'll have a (?). Classes that are meant for a particular race will have the name of that race, followed by (Class). Spells that have been made specifically for race based classes will have their name after the title of the spell, between brackets, (like this).
I’m not going through alphabetically or anything, I’m putting what I consider the “cool” races/monsters in first. Then I can back fill the catalogue with the less interesting ones later.
Every stat mentioned is in addition to the base 5e defaults.
Every stat mentioned is in addition to the base 5e defaults.
Version 0.1
23 Races
2 Classes
30 Monsters
Version 0.2
Updated images to match D&D ascetic.
Races: 26
Classes: 5
Monsters: 43
Spells: 14
Version 0.3
Races: 30
Classes: 7
Monsters: 72
Spells: 16
Version 0.4
Races: 36
Classes: 11
Monsters: 94
Spells: 23
Version 0.5
Races: 41
Classes: 16
Monsters: 129
Spells: 32
Version 0.6
Races: 41
Classes: 16
Monsters: 169
Spells: 32
Version 0.7
Races: 41
Classes: 16
Monsters: 211
Spells: 32
Version 1.0
Races: 41
Classes: 16
Monsters: 255
Spells: 32
Played | 0 times |
Cloned | 5 times |
Created | 16 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Vampire Spawn
CR 5•Medium Undead

HP Range44 - 121 (Avg: 83)
AC15
XP1800
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | the languages it knew in life |
Defenses
Armor Class | 15 |
HP Range | 44 - 121 (Avg: 83) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
Multiattack
The vampire makes two attacks, only one of which can be a bite attack.