D&D 5th Edition Version 1.0 world illustration - Fantasy theme
Fantasy

D&D 5th Edition Version 1.0

B
Backlash84

Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.


Author's Note: The default 5E stuff you can get is great, but it’s not EVERYTHING… so, I’m adding everything else I can. Races, classes, monsters, items, spells, everything. The only thing I’m not bothering with is locations. Going to try and make everything as close to book accurate as possible. Plus, any monster I think a person might want to play as, I’m making a Race for them (and in some cases, a class, because at the moment that is necessary to get racial abilities in the game). If a race has its own class, it will have (X) at the end of its name, and if I'm not sure what to do about that yet, they'll have a (?). Classes that are meant for a particular race will have the name of that race, followed by (Class). Spells that have been made specifically for race based classes will have their name after the title of the spell, between brackets, (like this). I’m not going through alphabetically or anything, I’m putting what I consider the “cool” races/monsters in first. Then I can back fill the catalogue with the less interesting ones later. Every stat mentioned is in addition to the base 5e defaults. Every stat mentioned is in addition to the base 5e defaults. Version 0.1 23 Races 2 Classes 30 Monsters Version 0.2 Updated images to match D&D ascetic. Races: 26 Classes: 5 Monsters: 43 Spells: 14 Version 0.3 Races: 30 Classes: 7 Monsters: 72 Spells: 16 Version 0.4 Races: 36 Classes: 11 Monsters: 94 Spells: 23 Version 0.5 Races: 41 Classes: 16 Monsters: 129 Spells: 32 Version 0.6 Races: 41 Classes: 16 Monsters: 169 Spells: 32 Version 0.7 Races: 41 Classes: 16 Monsters: 211 Spells: 32 Version 1.0 Races: 41 Classes: 16 Monsters: 255 Spells: 32
Played0 times
Cloned6 times
Created
17 days ago
Last Updated
2 days ago
VisibilityPublic
Gate
ConjurationLevel 9
Gate

Description

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration. The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains. When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.

Spell Details
Level9
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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