D&D 5th Edition Version 1.0 world illustration - Fantasy theme
Fantasy

D&D 5th Edition Version 1.0

B
Backlash84

Everything from the 5th edition of D&D. 5e, monster manual, DnD, collection.


Author's Note: The default 5E stuff you can get is great, but it’s not EVERYTHING… so, I’m adding everything else I can. Races, classes, monsters, items, spells, everything. The only thing I’m not bothering with is locations. Going to try and make everything as close to book accurate as possible. Plus, any monster I think a person might want to play as, I’m making a Race for them (and in some cases, a class, because at the moment that is necessary to get racial abilities in the game). If a race has its own class, it will have (X) at the end of its name, and if I'm not sure what to do about that yet, they'll have a (?). Classes that are meant for a particular race will have the name of that race, followed by (Class). Spells that have been made specifically for race based classes will have their name after the title of the spell, between brackets, (like this). I’m not going through alphabetically or anything, I’m putting what I consider the “cool” races/monsters in first. Then I can back fill the catalogue with the less interesting ones later. Every stat mentioned is in addition to the base 5e defaults. Every stat mentioned is in addition to the base 5e defaults. Version 0.1 23 Races 2 Classes 30 Monsters Version 0.2 Updated images to match D&D ascetic. Races: 26 Classes: 5 Monsters: 43 Spells: 14 Version 0.3 Races: 30 Classes: 7 Monsters: 72 Spells: 16 Version 0.4 Races: 36 Classes: 11 Monsters: 94 Spells: 23 Version 0.5 Races: 41 Classes: 16 Monsters: 129 Spells: 32 Version 0.6 Races: 41 Classes: 16 Monsters: 169 Spells: 32 Version 0.7 Races: 41 Classes: 16 Monsters: 211 Spells: 32 Version 1.0 Races: 41 Classes: 16 Monsters: 255 Spells: 32
Played0 times
Cloned6 times
Created
17 days ago
Last Updated
2 days ago
VisibilityPublic
Geas
EnchantmentLevel 5
Geas

Description

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

Spell Details
Level5
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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