Superhero
My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.
Author's Note: Step into a fully realized My Hero Academia-inspired world set in a fractured 2075 America—now ten years into its Second Civil War. This universe spans over 300 regions, 100+ detailed schools, and 75+ characters with deep backstories, motivations, and evolving arcs.
Choose your path: Hero, Villain, Nomu, Rebel, or Pro Quirk Athlete. Rise through the Young Justice School System, gain prestige at a Hero Academy, and fight for your degree in elite NCQA universities. Every school has a unique legacy, from historic battles to campus scandals and hero guild affiliations.
Side Note: It’s recommended to pick students from the party menu and customize them into classmates, rivals, or allies. Every student—and even teachers—are fully interactable and available to become part of your journey.
From coast to coast, chaos brews… and in that chaos, legends are forged.
Your story is yours to write. And I know—it’s gonna be legendary.
Played | 79 times |
Cloned | 17 times |
Created | 104 days ago |
Last Updated | 13 days ago |
Visibility | Public |
HP Range25 - 40 (Avg: 33)
AC16
XP500
Description
Vampires are cunning vampires who serve the enigmatic Miss Midnight. They blend the elegance of vampiric grace with the ruthless efficiency of mobsters, using their charm and firearms to instill fear in their enemies.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 500 |
Languages | Common, Infernal |
Defenses
Armor Class | 16 |
HP Range | 25 - 40 (Avg: 33) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Tommy Gun Spray
The Enforcer fires a burst from their Tommy gun, making a ranged attack against up to three targets within 30 feet. Each target takes 3d6 piercing damage on a hit.
Vampire Bite
Vampire bites a creature, dealing 2d6 piercing damage and draining 1d6 hit points from the target, healing the Enforcer for the same amount.