My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.
Played | 79 times |
Cloned | 17 times |
Created | 104 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Description
Pro Hero is a champion of justice, wielding elemental powers to combat evil. With a sharp wit and a fierce determination, they strike down villains with both words and weapons, embodying the spirit of heroism.
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 3900 |
Languages | Common, Celestial |
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Elemental Blast (Recharge 5-6)
Unleash a powerful blast of elemental energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 6d6 damage of the chosen elemental type on a failed save, or half as much on a successful one.
Heroic Quip
As a bonus action, the Heroic Avenger can make a witty remark that grants an ally within 30 feet advantage on their next attack roll.
Lightning Strike
The Thunderstrike Hero swings their hammer, unleashing a wave of electrical energy in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 2d8 lightning damage on a failed save, or half as much damage on a successful one.
Mighty Blow
The hero makes a melee attack with their hammer, dealing 1d10 + 2 bludgeoning damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn.