My Hero Academia AI Dungeon world illustration - Superhero theme
Superhero

My Hero Academia AI Dungeon

T
TheScryer

My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.


Author's Note: Step into a fully realized My Hero Academia-inspired world set in a fractured 2075 America—now ten years into its Second Civil War. This universe spans over 300 regions, 100+ detailed schools, and 75+ characters with deep backstories, motivations, and evolving arcs. Choose your path: Hero, Villain, Nomu, Rebel, or Pro Quirk Athlete. Rise through the Young Justice School System, gain prestige at a Hero Academy, and fight for your degree in elite NCQA universities. Every school has a unique legacy, from historic battles to campus scandals and hero guild affiliations. Side Note: It’s recommended to pick students from the party menu and customize them into classmates, rivals, or allies. Every student—and even teachers—are fully interactable and available to become part of your journey. From coast to coast, chaos brews… and in that chaos, legends are forged. Your story is yours to write. And I know—it’s gonna be legendary.
Played79 times
Cloned17 times
Created
104 days ago
Last Updated
13 days ago
VisibilityPublic
Pro Hero
CR 8Medium Humanoid
Pro Hero
HP Range100 - 140 (Avg: 120)
AC17
XP3900

Description

Pro Hero is a champion of justice, wielding elemental powers to combat evil. With a sharp wit and a fierce determination, they strike down villains with both words and weapons, embodying the spirit of heroism.

Details
SizeMedium
TypeHumanoid
CR8
XP3900
LanguagesCommon, Celestial
Defenses
Armor Class17
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Elemental Blast (Recharge 5-6)

Unleash a powerful blast of elemental energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 6d6 damage of the chosen elemental type on a failed save, or half as much on a successful one.

Heroic Quip

As a bonus action, the Heroic Avenger can make a witty remark that grants an ally within 30 feet advantage on their next attack roll.

Lightning Strike

The Thunderstrike Hero swings their hammer, unleashing a wave of electrical energy in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 2d8 lightning damage on a failed save, or half as much damage on a successful one.

Mighty Blow

The hero makes a melee attack with their hammer, dealing 1d10 + 2 bludgeoning damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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