Superhero
My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.
Author's Note: Step into a fully realized My Hero Academia-inspired world set in a fractured 2075 America—now ten years into its Second Civil War. This universe spans over 300 regions, 100+ detailed schools, and 75+ characters with deep backstories, motivations, and evolving arcs.
Choose your path: Hero, Villain, Nomu, Rebel, or Pro Quirk Athlete. Rise through the Young Justice School System, gain prestige at a Hero Academy, and fight for your degree in elite NCQA universities. Every school has a unique legacy, from historic battles to campus scandals and hero guild affiliations.
Side Note: It’s recommended to pick students from the party menu and customize them into classmates, rivals, or allies. Every student—and even teachers—are fully interactable and available to become part of your journey.
From coast to coast, chaos brews… and in that chaos, legends are forged.
Your story is yours to write. And I know—it’s gonna be legendary.
Played | 79 times |
Cloned | 17 times |
Created | 104 days ago |
Last Updated | 13 days ago |
Visibility | Public |
HP Range20 - 40 (Avg: 30)
AC12
XP200
Description
Quirk Sidekicks are loyal companions to pro heroes, utilizing their unique quirks to assist in battles and support their allies. While not particularly powerful on their own, their teamwork and elemental abilities make them valuable assets in any confrontation.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, one additional language of choice |
Defenses
Armor Class | 12 |
HP Range | 20 - 40 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Elemental Strike
The Quirk Sidekick unleashes a weak elemental attack based on their quirk, dealing 1d6 damage of a chosen elemental type (fire, ice, or lightning).
Fist Attack
The Quirk Sidekick makes a melee attack with their fists, dealing 1d4 bludgeoning damage.