My Hero Academia AI Dungeon world illustration - Superhero theme
Superhero

My Hero Academia AI Dungeon

T
TheScryer

My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.


Author's Note: Step into a fully realized My Hero Academia-inspired world set in a fractured 2075 America—now ten years into its Second Civil War. This universe spans over 300 regions, 100+ detailed schools, and 75+ characters with deep backstories, motivations, and evolving arcs. Choose your path: Hero, Villain, Nomu, Rebel, or Pro Quirk Athlete. Rise through the Young Justice School System, gain prestige at a Hero Academy, and fight for your degree in elite NCQA universities. Every school has a unique legacy, from historic battles to campus scandals and hero guild affiliations. Side Note: It’s recommended to pick students from the party menu and customize them into classmates, rivals, or allies. Every student—and even teachers—are fully interactable and available to become part of your journey. From coast to coast, chaos brews… and in that chaos, legends are forged. Your story is yours to write. And I know—it’s gonna be legendary.
Played79 times
Cloned17 times
Created
104 days ago
Last Updated
13 days ago
VisibilityPublic
Devourmind (Omega Bore)
CR 20Huge Monstrosity
Devourmind (Omega Bore)
HP Range200 - 300 (Avg: 250)
AC18
XP50000

Description

The Devourmind, or Omega Bore, is a colossal segmented worm that tunnels through the earth with terrifying speed. Its exposed brain mass pulses with psionic energy, capable of unleashing devastating psychic attacks and inducing catatonia in its victims.

Details
SizeHuge
TypeMonstrosity
CR20
XP50000
LanguagesTelepathy 120 ft.
Defenses
Armor Class18
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

The Devourmind makes a bite attack against a target within 10 feet. On a hit, the target takes 4d12+10 piercing damage and must succeed on a DC 22 Constitution saving throw or be rendered catatonic for 1 minute.

Charge

The Irradon Behemoth can move up to double its walking speed in a straight line. If it ends this movement within 5 feet of a creature, it can make a horn attack against that creature as a bonus action.

EMP Burst

As an action, the Irradon Behemoth can release a localized EMP burst. All creatures and objects within a 30-foot radius must succeed on a DC 18 Constitution saving throw or be stunned until the end of their next turn.

Horn Attack

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 5) piercing damage.

Psionic Blast

The Devourmind unleashes a wave of psychic energy in a 60-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw, taking 6d10 psychic damage on a failed save, or half as much on a successful one.

Scream of the Hive

The Devourmind emits a terrifying scream. All creatures within 120 feet must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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