My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.
Played | 79 times |
Cloned | 17 times |
Created | 104 days ago |
Last Updated | 13 days ago |
Visibility | Public |
Description
The Devourmind, or Omega Bore, is a colossal segmented worm that tunnels through the earth with terrifying speed. Its exposed brain mass pulses with psionic energy, capable of unleashing devastating psychic attacks and inducing catatonia in its victims.
Size | Huge |
Type | Monstrosity |
CR | 20 |
XP | 50000 |
Languages | Telepathy 120 ft. |
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
The Devourmind makes a bite attack against a target within 10 feet. On a hit, the target takes 4d12+10 piercing damage and must succeed on a DC 22 Constitution saving throw or be rendered catatonic for 1 minute.
Charge
The Irradon Behemoth can move up to double its walking speed in a straight line. If it ends this movement within 5 feet of a creature, it can make a horn attack against that creature as a bonus action.
EMP Burst
As an action, the Irradon Behemoth can release a localized EMP burst. All creatures and objects within a 30-foot radius must succeed on a DC 18 Constitution saving throw or be stunned until the end of their next turn.
Horn Attack
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 5) piercing damage.
Psionic Blast
The Devourmind unleashes a wave of psychic energy in a 60-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw, taking 6d10 psychic damage on a failed save, or half as much on a successful one.
Scream of the Hive
The Devourmind emits a terrifying scream. All creatures within 120 feet must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.