Superhero
My Hero Academia is set in a world where 80% of people have Quirks. In 2075, America is ten years deep into its Second Civil War. Chaos reigns, hero demand surges, and young heroes rise through schools and leagues to protect the nation. But in the shadows, alien threats and a ruthless League of Villains plot to plunge the world into unending destruction.
Author's Note: Step into a fully realized My Hero Academia-inspired world set in a fractured 2075 America—now ten years into its Second Civil War. This universe spans over 300 regions, 100+ detailed schools, and 75+ characters with deep backstories, motivations, and evolving arcs.
Choose your path: Hero, Villain, Nomu, Rebel, or Pro Quirk Athlete. Rise through the Young Justice School System, gain prestige at a Hero Academy, and fight for your degree in elite NCQA universities. Every school has a unique legacy, from historic battles to campus scandals and hero guild affiliations.
Side Note: It’s recommended to pick students from the party menu and customize them into classmates, rivals, or allies. Every student—and even teachers—are fully interactable and available to become part of your journey.
From coast to coast, chaos brews… and in that chaos, legends are forged.
Your story is yours to write. And I know—it’s gonna be legendary.
Played | 79 times |
Cloned | 17 times |
Created | 104 days ago |
Last Updated | 13 days ago |
Visibility | Public |
HP Range5 - 5 (Avg: 5)
AC12
XP200
Description
Mindgnaw Larvae, nicknamed Skittergrubs, are small, swarm-based drone units bred for reconnaissance and sabotage. They utilize their psychic energy to locate vulnerable targets and employ a paralytic bite followed by a memory-scrambling tongue injection to disorient their victims.
Details
Size | Tiny |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 5 - 5 (Avg: 5) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Memory Scramble Injection
After a successful bite, the Skittergrub injects a fluid that scrambles the target's short-term memory. The target must succeed on a DC 12 Intelligence saving throw or be confused for 1 minute, as per the confusion spell.
Paralytic Bite
The Skittergrub bites a target, dealing 1d4 piercing damage and forcing the target to make a DC 12 Constitution saving throw or become paralyzed until the end of their next turn.