
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 25 days ago |
Last Updated | 12 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC14
XP700
Description
Reedcallers are spectral beings that haunt marshlands, using their haunting melodies to lure unsuspecting travelers into the depths of the swamp. Once drawn in, their victims often vanish without a trace, becoming part of the Reedcallers' mournful song.
Details
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Common, Abyssal |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Mournful Melody
The Reedcaller plays a haunting tune that targets one creature within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute, moving closer to the Reedcaller each turn.
Reed Whip
The Reedcaller lashes out with its reed instrument, making a melee attack against a creature within 10 feet. On a hit, the target takes 1d8 + 3 slashing damage and must succeed on a DC 13 Strength saving throw or be pulled 10 feet closer to the Reedcaller.