17 years after Palpatine’s death, the Empire is shattered. The New Republic holds the Core but is fragile, and many factions resist its growing rule.Meanwhile, the Alliance continues to liberate more systems and establish order through providing security, although not all member planets wish to be part of the New Republic.
Played | 133 times |
Cloned | 12 times |
Created | 73 days ago |
Last Updated | 32 days ago |
Visibility | Public |
Description
The Imperial Senate Guards serve as elite protectors of the Emperor's authority and enforcers of order within the political heart of the Empire. Chosen for their unwavering loyalty, exceptional discipline, and absolute discretion, they are far more than ceremonial figures. Trained in advanced combat tactics and crowd control, they stand ready to respond instantly to any threat—political or physical—within the halls of power. Silent and ever-watchful, they are entrusted with guarding high-ranking officials, overseeing critical proceedings, and ensuring that dissent never takes root where the Empire’s will must remain supreme. Their presence alone is a potent symbol of control, reminding all who enter the Senate chamber that order is not requested—it is imposed. Devoid of personal ambition, immune to corruption, and devoted to the stability of the regime, the Senate Guards are an extension of imperial law itself, acting without hesitation when the time for subtlety has passed.
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 100 |
Languages | Common, Galactic Basic |
Armor Class | 15 |
HP Range | 15 - 15 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Patrol and Observe
The Citadel Guard can take a special action to gain advantage on perception checks for one minute, allowing them to spot hidden threats.
Ranged Attack: DC-15A blaster carbine
The soldier fires a burst from its DC-15A blaster carbine, dealing 2d6 piercing damage on a hit.