Star Wars: Galactic Conflict world illustration - Science Fiction theme
Science Fiction

Star Wars: Galactic Conflict

J
JohnCaine

17 years after Palpatine’s death, the Empire is shattered. The New Republic holds the Core but is fragile, and many factions resist its growing rule.Meanwhile, the Alliance continues to liberate more systems and establish order through providing security, although not all member planets wish to be part of the New Republic.


Author's Note: Welcome to Star Wars: Galactic Civil War, a fully immersive world that brings the entire Star Wars galaxy in the era of the galactic empire to life. Discord: https://discord.gg/wGs3NKPNRT
Played133 times
Cloned12 times
Created
73 days ago
Last Updated
32 days ago
VisibilityPublic
Imperial Senate Guard
CR 1Medium Humanoid
Imperial Senate Guard
HP Range15 - 15 (Avg: 15)
AC15
XP100

Description

The Imperial Senate Guards serve as elite protectors of the Emperor's authority and enforcers of order within the political heart of the Empire. Chosen for their unwavering loyalty, exceptional discipline, and absolute discretion, they are far more than ceremonial figures. Trained in advanced combat tactics and crowd control, they stand ready to respond instantly to any threat—political or physical—within the halls of power. Silent and ever-watchful, they are entrusted with guarding high-ranking officials, overseeing critical proceedings, and ensuring that dissent never takes root where the Empire’s will must remain supreme. Their presence alone is a potent symbol of control, reminding all who enter the Senate chamber that order is not requested—it is imposed. Devoid of personal ambition, immune to corruption, and devoted to the stability of the regime, the Senate Guards are an extension of imperial law itself, acting without hesitation when the time for subtlety has passed.

Details
SizeMedium
TypeHumanoid
CR1
XP100
LanguagesCommon, Galactic Basic
Defenses
Armor Class15
HP Range15 - 15 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Patrol and Observe

The Citadel Guard can take a special action to gain advantage on perception checks for one minute, allowing them to spot hidden threats.

Ranged Attack: DC-15A blaster carbine

The soldier fires a burst from its DC-15A blaster carbine, dealing 2d6 piercing damage on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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