A world where magic is rare and power is earned through strength and legacy.
Played | 3 times |
Cloned | 0 times |
Created | 20 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
Belzebub is an ancient demon tasked with guarding the Hellgate, a rift to Baator. He embodies corruption and decay, spreading disease and despair wherever he roams.
Size | Huge |
Type | Fiend |
CR | 30 |
XP | 10000 |
Languages | Infernal, Abyssal |
Armor Class | 25 |
HP Range | 2500 - 2500 (Avg: 2500) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blood flood
A wave of infernal blood surges through a 60-foot radius area, dealing 8d10 necrotic damage to all creatures within range. The affected area becomes difficult terrain until the end of Belzebub’s next turn
Dimensional riff
Dimensional Rift. Opens a crack to the Nine Hells, summoning 2d4 Greater Devils as temporary allies. The devils remain for 1 minute or until they are slain.
Infernal Pestilence
Within a 100-foot radius, Belzebub unleashes a storm of hellish flies and toxic gas. All creatures must make a DC 23 Constitution saving throw or take 80 (10d10 + 30) poison damage and suffer disadvantage on all saving throws until the end of their next turn. Fiends are immune to this effect.
Infernal wings
Melee Weapon Attack: +17 to hit, reach 20 feet. Hit: 6d10 force damage, and the target must succeed on a DC 22 Strength saving throw or be thrown 40 feet and knocked prone.
Rotten hand
Melee Weapon Attack: +19 to hit, reach 15 feet. Hit: 4d10 bludgeoning damage + 5d10 necrotic damage. The target must succeed on a DC 22 Constitution saving throw or become blinded