Pirate
An ocean of islands, pirates, and danger—Dominion law fades and treasure calls.
Author's Note: This world is designed to capture the thrill of classic pirate adventures—swashbuckling fights, buried treasure, and treacherous alliances. It blends grounded seafaring with hints of the supernatural, where ancient sea gods may stir beneath the waves and cursed gold can change a man's fate. The Aurelian Dominion provides a powerful force to push against, creating tension between freedom and order. Players are encouraged to forge their own pirate legend, whether as rebels, mercenaries, or self-made kings of the sea. Morality is fluid, loyalty is earned, and the sea shows no mercy. Every island holds a secret, every rival ship could be the last thing you see, and every decision has the power to turn the tide.
Played | 55 times |
Cloned | 2 times |
Created | 20 days ago |
Last Updated | 7 days ago |
Visibility | Public |
HP Range75 - 95 (Avg: 85)
AC15
XP1600
Description
The Duskhorn Stag is a majestic creature known for its elusive nature and mournful bellows during mating season. Prized for both its meat and thick, spiraling antlers, it roams the temperate highlands and forested valleys of Karvossa and the Inner Isles.
Details
Size | Large |
Type | Beast |
CR | 5 |
XP | 1600 |
Languages | understands Sylvan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Charge
If the Duskhorn Stag moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.
Mournful Bellow
The Duskhorn Stag emits a mournful bellow that can be heard up to a mile away. Creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Ram
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.